3D Animation for Games
Friday, 3 May 2013
Wednesday, 1 May 2013
MY ANIMATIONS . UPDATE.
This is my updated animation that I'm going to use for the showreel in our group project
Tuesday, 30 April 2013
3D Animation Pipeline
sample of 3D animation pipeline |
3d animation process is divided into several important parts of pre-production, phase of production and post-production. There are good reasons for considering the design and planning process for the development of 3d animation.
PRE-PRODUCTION
(Planning and specification)
1. Concept and Storyboards
PRODUCTION
2. Animation
3. Lighting
4. Camera angles
POST-PRODUCTION
5. Compositing
6. Final animation approval.
My animations
In this post I'd like to show my progress. I'm attaching a movie that consists of my 4 animations played from different angles I want to use in final cinematic. It still needs tweaking and we have to add other animations but this is practically how my part is it going to look like
Tuesday, 23 April 2013
Week 5 - Motion Capture
Autodesk Motion Builder - is compatible with Autodesk Maya and other software from Autodesk. It allows us to visualise how our animation is going to look like and we can see it from different angles what makes Motion Builder an extremely helpful software for the animator. It is perfect tool for cleaning up the motion capture animation, pre-visualisation or character animations for 3D game industry in real time. I let's us for non linear editing of animation, modyfing and adjusting every aspect of the rig movement to the other objects and obstacles. Also it allows us automatically adjusting animation of the movement to different rigs even if they differ with proportions.
On the lecture we found out how to use motion builder, how to adjust the layout, how to import files and all the basics needed to start the work with this Software. It was very useful for people who want to focus on animation career.
My four animations
Video 1 - Shows the Extended Idle Pose
Video2 - My character crawling
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